LIORZITSER
A visual designer and creator working at the intersection of design, technology, and machine intelligence, where human craft directs the system, and the system never directs back.
02 / ORDER // DISORDER
“You don't need a license to have fun. I infuse every project with a sense of adventure and exploration, experimentation and playfulness lead to innovative solutions.”
I'm two things at once. A designer who sets type, builds systems and directs images by hand, and an engineer who writes the code that generates them. Design, to me, is the human act of pulling order out of a machine's noise. One hand on the craft, one on the code.
03 / SELECTED WORK
Seven projects.
Educational, commercial and personal: product systems, brand direction, generative film, editorial and type. Each is a finished frame. Each can be peeled back to the source that made it.
01 / Desktop App · Engineering
Spork
A small, fast, native Git client. Pure black, all monospace.
- Role
- Design & Engineering
- Context
- Personal
- Year
- 2026
- Discipline
- Product Design / Rust / Tauri / React / Open Source
- Tools
- Rust · Tauri 2 · React 19 · TypeScript · shiki
Spork is an open-source desktop Git client with a pure-black, all-monospace interface. It drives the git you already have installed: clone, history with graph lanes, staging, commits, sync, stashes, tags, and a syntax-highlighted file browser, while authentication stays entirely with your system git's credential helper. Built with Rust, Tauri 2, React 19 and shiki, it runs locally with no telemetry, and is hardened against hostile repositories (no shell, clone-protocol guards, symlink containment, strict CSP).




02 / Generative AI · Film
Siberian Prison
A short film about my great-grandmother, exiled to a Siberian prison under Stalin. She never spoke of it.
- Role
- Direction, AI Pipeline, Edit
- Context
- Academic
- Discipline
- Generative AI / Film / Storytelling
- Tools
- Midjourney · Photoshop · Kling AI

As part of a workshop with Liron Kroll, I made a short film about my great-grandmother, who was exiled to a Siberian prison in her early adult life during the reign of Stalin, something she never spoke of. Every image was generated in Midjourney and refined in Photoshop, then brought to motion with Kling AI. The result is a quiet, haunting reconstruction of a memory that was never told.


03 / Product · UX/UI
Sneakercon Live
A dual-app marketplace that turns a sneaker convention into a real-time trading floor.
- Role
- Product & Visual Design
- Context
- Academic
- Discipline
- Product Design / UX/UI / Design System

Sneakercon Live is a comprehensive, dual-app ecosystem that transforms the convention into a dynamic, real-time sneaker trading platform. It unifies inventory management, market analytics, interactive mapping and negotiation tools under a single minimalist design system: a neutral palette with strategic color accents that keep the focus on the product and the deal.







04 / Promo · Music
EDEN: Crash
A promo film for EDEN's Barcelona show, built on the narrative of the song “crash”.
- Role
- Concept & Direction
- Context
- Academic
- Discipline
- Promo / Music / Direction

EDEN, real name Jonathan Ng, is an Irish singer, songwriter and producer known for blending electronic, indie and alternative music. For his show at Sala Apolo in Barcelona, I created a promotional video built on the narrative of the song “crash”, combining a nostalgic aesthetic with melancholic color to emphasize EDEN's storytelling.



05 / Product · Brand
Guini.io
All the creative visuals and direction for an early-stage event-supply marketplace.
- Role
- Visual and Creative Director
- Context
- Professional
- Discipline
- Brand / Product / Art Direction

As the former visual and creative director of this early-stage start-up, I was in charge of all creative visuals and direction for the app, tailored to help anyone organizing an event easily find and place an order with different suppliers. I set the brand language, the product visuals and the overall art direction.




06 / Editorial · Art Direction
Jun Takahashi
An artist's book and its online counterpart for an imagined Jun Takahashi exhibition.
- Role
- Editorial & Web Design
- Context
- Academic
- Discipline
- Editorial / Artist's Book / Art Direction

Jun Takahashi is the soul behind UNDERCOVER, and the center of attention for an exhibition I curated entirely in my own head. I designed what the catalog (an artist's book) would look like, as well as its online counterpart: a study in pacing, image and restraint worthy of the work it documents.
DRAG OR SCROLL →
07 / Typography · Generative
Generative Typography
A triptych of posters for a Hebrew-language conference, drawn by code and printed on neon paper.
- Role
- Design & Creative Code
- Context
- Academic
- Discipline
- Typography / Generative Code / Print
- Tools
- p5.js

A triptych of posters for the “First Language” (לשון ראשון) conference in Rishon LeZion, a two-day celebration of the Hebrew language spanning literature, comedy, music and media. The imagery is generated with p5.js code, letting the system improvise within typographic constraints; the final posters were printed on neon paper for a charged, physical presence.



GENERATIVE SKETCH · DRAG THE LETTERS
11 / THE ENGINE ROOM
Where design becomes a tool.
The engineering half of the practice: where design intent becomes a tool and the workflow becomes programmable. I ship 16 custom ComfyUI nodes in Python (lzits-nodes). Pick any of them and read the real source.
16 SHIPPED NODES · SELECT TO INSPECT
PROMPT & MODEL UTILITIES
IMAGE & DETECTION
BERNINI-R DIFFUSION
1class BerniniRunSingleGPU:2 """Run ByteDance/Bernini infer_single_gpu.py from ComfyUI.3 4 Kijai-inspired wrapper shape: keep heavy model code out of ComfyUI import,5 expose typed config/case/generation helper nodes, and stream subprocess logs.6 """7 8 CATEGORY = "lzits nodes/Bernini"9 DESCRIPTION = "Runs upstream Bernini infer_single_gpu.py in a subprocess. Prefer connecting Bernini Model Config + Case Builder + Generation Settings for cleaner graphs."10 RETURN_TYPES = ("STRING", "STRING", "STRING", "STRING")11 RETURN_NAMES = ("output_path", "case_json", "command", "log")12 FUNCTION = "run"13 OUTPUT_NODE = True14 15 @classmethod16 def INPUT_TYPES(cls):17 return {18 "required": {19 "bernini_repo_dir": ("STRING", {"default": str(Path.home() / "Bernini"), "tooltip": "Fallback if bernini_config is not connected."}),20 "python_executable": ("STRING", {"default": sys.executable, "tooltip": "Fallback if bernini_config is not connected."}),21 "config": ("STRING", {"default": str(Path.home() / "Bernini-R-Diffusers"), "tooltip": "Fallback if bernini_config is not connected."}),22 "high_noise_ckpt": ("STRING", {"default": "", "tooltip": "Optional fallback if bernini_config is not connected."}),23 "low_noise_ckpt": ("STRING", {"default": "", "tooltip": "Optional fallback if bernini_config is not connected."}),24 "prompt": ("STRING", {"multiline": True, "default": "A cinematic shot of a marble statue coming to life."}),25 "task_type": (TASK_TYPES, {"default": "t2i"}),26 "guidance_mode": (GUIDANCE_MODES, {"default": "t2v"}),27 "output_path": ("STRING", {"default": "outputs/bernini_output.png"}),28 "num_frames": ("INT", {"default": 1, "min": 1, "max": 241, "step": 1}),29 "width": ("INT", {"default": 848, "min": 64, "max": 2048, "step": 8}),30 "height": ("INT", {"default": 480, "min": 64, "max": 2048, "step": 8}),31 "num_inference_steps": ("INT", {"default": 40, "min": 1, "max": 100, "step": 1}),32 "seed": ("INT", {"default": 42, "min": 0, "max": 2147483647, "step": 1}),33 "timeout_seconds": ("INT", {"default": 1800, "min": 60, "max": 86400, "step": 60}),34 },35 "optional": {36 "bernini_config": ("BERNINI_CONFIG", {"tooltip": "From Bernini Model Config. Overrides repo/python/config/checkpoint widgets."}),37 "bernini_case": ("BERNINI_CASE", {"tooltip": "From Bernini Case Builder. Overrides prompt/media widgets."}),38 "generation_args": ("BERNINI_GENARGS", {"tooltip": "From Bernini Generation Settings. Overrides generation widgets."}),39 "case_json_override": ("STRING", {"multiline": True, "default": "", "forceInput": True, "tooltip": "Optional raw JSON override if not using bernini_case."}),40 "image_path": ("STRING", {"default": ""}),41 "video_paths": ("STRING", {"multiline": True, "default": ""}),42 "reference_images": ("STRING", {"multiline": True, "default": ""}),43 "negative_prompt": ("STRING", {"multiline": True, "default": ""}),44 "system_prompt": ("STRING", {"multiline": True, "default": ""}),45 "max_image_size": ("INT", {"default": 848, "min": 64, "max": 4096, "step": 8}),46 "fps": ("INT", {"default": 16, "min": 1, "max": 120, "step": 1}),47 "flow_shift": ("FLOAT", {"default": 5.0, "min": 0.0, "max": 20.0, "step": 0.1}),48 "omega_V": ("FLOAT", {"default": 1.25, "min": 0.0, "max": 20.0, "step": 0.05}),49 "omega_I": ("FLOAT", {"default": 4.5, "min": 0.0, "max": 20.0, "step": 0.05}),50 "omega_TI": ("FLOAT", {"default": 4.0, "min": 0.0, "max": 20.0, "step": 0.05}),51 "omega_scale": ("FLOAT", {"default": 0.8, "min": 0.0, "max": 20.0, "step": 0.05}),52 "eta": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.01}),53 54 # excerpt: full class (215 lines) on GitHubREPRESENTATIVE GRAPH
- Role
- Engineering
- Context
- Open Source
- Year
- 2025
- Discipline
- AI Engineering / ComfyUI / Python
- Tools
- Python · ComfyUI
12 / BIOGRAPHY
The human behind the system.
I'm Lior Zitser, a creative designer and AI solution engineer based in Tel Aviv. Right now I'm a Creative AI Specialist at PLAYSTUDIOS, working where games, design and generative systems meet.
I hold a B.Des in Visual Communication from the Holon Institute of Technology (HIT), graduated 2025. Before that I built my foundation across HackerU and Colosseum, and served as visual and creative director at Guini, an early-stage start-up where I owned all of the creative direction.
My practice runs on two tracks that I refuse to separate. On one, I design: systems, brands, editorial, film, type. On the other, I engineer the machines that generate images: custom ComfyUI nodes in Python, diffusion pipelines, p5.js, and hands-on work with Midjourney, Kling AI and Stable Diffusion.
I infuse every project with a sense of adventure and exploration, because you don't need a license to have fun.
CURRICULUM VITÆ
- 2025 / NOW
- PLAYSTUDIOSCreative AI Specialist
- 2025
- HackerUAI Design Lecturer
- 2021 / 2025
- Holon Institute of TechnologyB.Des Visual Communication
- 2023
- ColosseumTeaching Assistant
- 2022 / 2023
- GuiniVisual and Creative Director
13 / CONTACT
Let's develop
something.
ALWAYS OPEN TO COLLABORATIONS & GOOD CONVERSATIONS · FROM TEL AVIV







